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More than just games
This summer, millions of children—and adults—are spending stretches of vacation time playing video games. A survey by the Media Education Foundation reports that kids in homes that have stations for playing games use them an average of ten hours a week.
There's evidence that those games in which players create their own characters, go on quests, and solve puzzles, have a large following and a positive impact on mental development. And there's a ready market for games that test and teach strategy, concentration, and observation skills. Many of the games have solid social and personal value.
Among participants' favorite games, however, are Street Fighter, America's Army, Manhunt, and Doom, which require the player to "kill" imaginary opponents. And in recent months the killing has become increasingly graphic and more frequent—certainly a far cry from "the king is dead" in chess, or the backyard games of cops and robbers once played by young video gamers' parents.
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August 2, 2004 issue
View Issue-
Songs of praise and awakening
Warren Bolon
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letters
with contributions from Zewdu Teshome, Susan Houston Fortune, Vicki Hoff, Sally Schiavone, Faye Harrod
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ITEMS of INTEREST
with contributions from Colette M. Jenkins
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'This dear and desperate Darfur'
By Kim Shippey
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A CHILD CALLS FROM DARFUR
Karim Ajania
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HOW I PRAY ABOUT RACISM
Kiatezua Lubanzadio Luyaluka
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Sudan—the value of ONE
Beverly Goldsmith
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Laws that make people free
BRIAN MURPHY with contributions from Warren Bolon
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As good as new
By Don Biggs
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When to be still, and when to shout
By Linda Hitt
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Back to basics
By Sharon Jeffrey
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A foundation for life
By Aaron Bingham
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Water in the West
By Channing Walker
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Depression yields to spiritual awakening
Mary Julia Kephart
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Three proofs that prayer works
Laura Blatz
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More than just games
Editor