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News and trends worth watching
items of interest
In a world of video games, Matthew Corless, a twelve-year-old from Nova Scotia has come up with a board game. It's called "Escape from Sadness." Matthew developed the essential concept and then got some help from his brother Mark and their friend Alex, who are both ten.
The goal of the game is to leave the starting point—"Sadness"—for "Understanding," which leads to "Gladness." On the way, the player may land on a spot marked "B," which stands for "Beatitude." If he or she can say one of the Beatitudes given in the Bible's book of Matthew, the player moves forward a space.
The same rule holds for squares that show two stone tablets—representing the Ten Commandments.
Enjoy 1 free Sentinel article or audio program each month, including content from 1898 to today.
December 4, 2000 issue
View Issue-
To Our Readers
Cyril Rakhmanoff
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YOUR LETTERS
with contributions from Sandi Justad, William van Zyverden, Sally E. Allan
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items of interest
with contributions from Ron Csillag, Clark Strand
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Choose to live
By Ruth Elizabeth Jenks
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A quest for freedom of expression
Bruce Hornsby
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Using the Web—without being used by it
By Michelle Boccanfuso
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INTERNET ESSENTIALS
Sandy Portincaso
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SELF-CENSORING OUR WEB PRIVILEGES
Priscilla del Castillo
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Night light
By Rebecca Odegaard
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What greater gift?
By Barbara Beth Whitewater
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Giving YOU for Christmas
By Bea Roegge
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What's in a name? Lots!
By Diane Wexler Hayden
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Prayer heals injuries
Charlene M. Tunnell
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Rash fades away
Sarah Virginia Matusek
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No scars remained
Leo C. Rogers
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Pneumonia quickly cured
Rosana Pereira de Castro, Saul Pereira de Castro
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Happy anniversary?
By Robert A. Johnson
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When winning is the only thing
Margaret Rogers